I'm Kim Does: a Dutch UX designer currently living in Berlin, Germany. I have been working as a UX designer since 2010 and have completed M.Sc. in Human-Machine Communication and a B.Sc. in Artificial Intelligence, both from the University of Groningen.

Here you can see some of my work (portfolio), hear what other people think of my work (recommendations) or learn more about how I work and what gets me excited.

What I do as a UX Designer:

  • Figure out what problem we are really trying to solve. Analysis, talking to stakeholders.
  • Find out what the users really want. User research, customer journeys, personas, web-analytics.
  • Find the best possible solution, both for the business and the user. Concept developement, sketching, wireframing, (html)prototyping, interaction design, stakeholder management.
  • Make sure my solutions actually work. Usability testing, live testing, web-analytics.
  • Help make my ideas reality. Provide support to (agile) development teams.

What gets me excited (@work)

I really enjoy solving (complex) problems, getting to the bottom of things and trying to create the best solution. A solution that is a simple as it can be, a joy to use and something I can be proud of.

I thrive on working together with people; product developers, marketing, developer, other designers, visual designers, when working together with others you challenge each other and get the best possible results.

Besides working with great people I also love learning. Trying out new techniques, learning about new methods or getting tips & tricks. When you stop learning in the digital world you're already behind!

What gets me excited (not @work)

When I am not on a working I am often out taking photos, reading books, watching series, playing games, riding my bike, or travelling the world (I'm currently at 11.9% completion).

Contact



If you want to get in touch please contact me at kim@kdoes.nl or have a look at my LinkedIn profile.

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Recommendations

Her mind is powerful, her UX skills are intimidating and most important; Kim is one of these rare people that combine business insight with creativity.

We were fortunate enough to get Kim fresh from University a few years ago. Back then I could already see that Kim was oozing raw talent. Her mind is powerful, her UX skills are intimidating and most important; Kim is one of these rare people that combine business insight with creativity. Within ING Kim has always been one of the backbones of our UX team and not only delivered great designs that are now being used by millions of satisfied customers, but also played a pivital role in our innovation department. She knows how to dazzle management, structure her work and get to the core of often complex problems. I would like to work with Kim again if given the chance, and she will be an asset for any company that takes User Experience seriously.

June 6, 2013, Hensen managed Kim at ING Nederland - taken from LinkedIn.

Kim is a unique talent combining a sound theoretical framework with craftsmanship for a maximum effect.

Kim is a unique talent combining a sound theoretical framework with craftsmanship for a maximum effect.

She has excellent knowledge of cognition, visual design, computer science, design methods, analytics, logic and internet technology.

The tools she is familiar working with include vector drawing software, Photoshop, HTML, CSS, prototyping, usability testing and the analog Sharpie amongst others.

She knows of best practices and the latest trends.

The solutions she comes up with are feasible, elegant and effective

June 9, 2013, Jasper was Kim's client - taken from LinkedIn.

Kim is an intelligent, honest team player, dedicated to achieving the best customer experience possible. She possess the rare combination of technical knowledge, sense of aesthetics and empathy for both the user as other business stakeholder

Kim was my colleague when she worked as an interaction designer at Informaat. We both worked on several projects for one of Informaat's clients, ING, from 2011 until 2013.

During that time, she proved to be an incredibly talented designer. Kim is an intelligent, honest team player, dedicated to achieving the best customer experience possible. She possess the rare combination of technical knowledge, sense of aesthetics and empathy for both the user as other business stakeholders.

I whole-heartedly recommend Kim and would be glad to one day work with her again.

May 20, 2013, Willemijn worked with Kim at Informaat - taken from LinkedIn.

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Portfolio

Want to hear more about what I've been working on?
Get in touch!

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SEPA Transfer Screen

Goal

Wit the introduction of the new SEPA paymentprotocol ING had to rebuild the paymentscreen (and associated backend systems) to allow for these type of transactions. Instead of only doing the neceassary work it was decided to improve the customer experience as well.

Background

ING is one of the largest banks in the Netherlands, employing 26 000 people and servicing 8.9 million customers.

The internetbanking environment is used by 4.4 million customers and is visited 1.3 million times per day.

Role and deliverables

  • Role: Interaction designer
  • Deliverables: Concept design, wireframes, prototype, interaction design specifications, support for scrum team during development.
  • Teammates: Leon Coolegem (UX for the second year), Marc Smeehuijzen (UX for third year)

Description

The ING had a several flows for completing payments (national, european, international) in order to make completing a payment as simple as possible we decided to design a singe screen which could complete all payments. In doing so saving the user the effort of determining the type of payment. By making the behaviour smart the user would only have to fill out the necesarry information for the type of payment they were making.

Aditionally a lot of effort was put into making all fields as smart and assistive as possible; allowing for easy completion of the form by the user. Examples include automatically updating the country field after an IBAN was entered (an IBAN contains the country), showing a flag for all countries for easy recognition, an amount field aimed at preventing entry errors, error recovery for "illegal" symbols in the description field and many more.

The design was prototyped using iRise and tested in a usage test. Users were able to use the form quite well but were distracted by the limitations of iRise prototyping environment (flickering of the screen, no dynamic data usage). Given the limitations of iRise the next usertests were done using an HTML prototype which was much better able to test the dynamic and interactive nature of this design. Results were generally good and the assistive functions were appreciated and used.

Eventhough the designs were effective the team was not able to build what was initially designed. Mainly due to the underestimated complexity of the changes that needed to be made to the backend services to allow SEPA payments in the system. As the project was running well past its completion deadline the 1-form-for-all-payments part of the design was put aside. However most of the smart fields were able to be built. The new form is currently being released to all ING online banking customers. I was involved in the mobile designs of this form.

Images

Smart Field

ING SEPA Description

Amount field specifications

ING SEPA Amount Specs
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iDEAL for Mobile

Goal

Improving the customer experience with iDEAL payments on mobile devices. The goal was to achieve this quickly and with minimal impact on the existing implementation.

Background

ING is one of the largest banks in the Netherlands, employing 26 000 people and servicing 8.9 million customers.

iDEAL is a Dutch national online payment system supported by all major banks. In 2012, 117.2 million payments were made using iDEAL.

Role and deliverables

  • Role: Interaction designer
  • Deliverables: Design rationale, interaction design specifications, visuals (together with our visual designer).
  • Teammates: Renato van der Spiegel (visual design), Barry Rijkse (interaction design)

Description

The team had no experience with building for mobile, so I started by explaining some concepts and possible solutions. Given the scope of the project and the budget we chose a scalable design optimised for touch devices.

The project scope did not allow for any changes in the content of the screen. We improved the experience by visually signalling the most relevant / important information (by using size) and choosing patterns suited for mobile devices (a custom accountselector instead of a dropdown).

Links

Images

ideal iPhone screens
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Time and Leave registration

Goal

In order to optimise Alliander wants to digitalise all internal processes and improve existing ones. They are using several out of the box SAP applications, the user experience and usability of these applications is quite low.

As an initial project it was chosen to improve the Time and Leave registration. Currently only a small number of employees do this digitally, others use paper or excel sheets. A good user experience was seen as essential for moving all employees towards this digital process.

Background

Alliander is a network company which manages gas and electricity networks in a large part of the Netherlands. In addition they design and realise complex energy infrastructures. The company has a staff of circa 6 000.

Role and deliverables

  • Role: Interaction designer
  • Deliverables: Field and desk research, personas, usage scenarios, design principles, wireframes, html prototype, short prototype video, user tests, and interaction design specifications.
  • Teammates: Susanne van Mulken (project lead), Jeroen Elstgeest (interaction design), Frank Volmer (prototyping).

Description

We started by analysing the existing situation and the wishes of our client. We did this by looking at the application and conducting interviews with employees in different roles and locations. During these interviews we also observed the employees using the system.

Throughout the project we had twice weekly meetings with the client to show our findings / deliverables and get feedback on the progress.

Based on the client input, the expert review, and information we gathered through interviews and process analysis, we created design principles and a set of personas. We used these throughout the project to keep ourselves focussed and to make the design process more tangible for the client.

Using the design principles and the personas we started sketching and quickly iterated different solutions. We had several sessions with employees to get feedback on the designs.

Keeping in mind the technical posibilities of the clients system (the backend would still be a SAP system) we started prototyping our designs. During the prototyping phase we kept iterating and developing the design.

Once the prototype was completed we held a series of user tests. This was once again done with actual employees from different parts of the company, ranging from managers to gas fitters. We used the results of the test to further refine / adjust the designs.

The prototype / designs were then used to complete the interaction design documentation.

Links

Alliander

Images

Alliander persona Alliander design principles Alliander specifications
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